Summary of Changing the Game

How Video Games Are Transforming the Future of Business

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Changing the Game book summary
Playing video games in the workplace makes good business sense for training, recruiting and fostering innovation.


8 Overall

9 Applicability

8 Innovation

8 Style


Video games are so commonplace that you probably don’t see them as a launching pad to the next frontier of innovation, but David Edery and Ethan Mollick will make you think twice about that. They present an eloquent, persuasive case for the enormous potential that video games have to transform business. The authors illustrate the way that a growing number of organizations are utilizing virtual worlds to advertise their goods and services, train their workers and attract potential employees. They’ll amaze you as they recount how rapidly video games have progressed since Pac-Man and Space Invaders first appeared in bowling alley arcades. getAbstract applauds the authors’ scholarship and research, and their ability to illuminate this topic for a corporate audience. Anyone involved in technology innovation, or personnel training and management, could learn a lot by playing along. Video games are serious business and they generate serious money.

In this summary, you will learn

  • How video games make an impact in the workplace;
  • How to harness the transformative power of video games; and
  • How communities, innovations, connections and solutions develop in virtual worlds.


Riding the Video Game Wave
Video games aren’t just for kids – or even just for adults who enjoy acting like kids. Many businesses are beginning to recognize the benefits of incorporating video games into their daily practices. Companies can use games to promote their products and services...
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About the Authors

David Edery is the Worldwide Games Portfolio Manager for Microsoft’s Xbox Live Arcade. Ethan Mollick studies innovation and entrepreneurship in the game industry at MIT’s Sloan School of Management.

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