Summary of The Gamification of Learning and Instruction

Looking for the book?
We have the summary! Get the key insights in just 10 minutes.

The Gamification of Learning and Instruction book summary
Start getting smarter:
or see our plans

Rating

7 Overall

7 Applicability

9 Innovation

4 Style

Recommendation

In this comprehensive manual, instructional technology professor Karl M. Kapp delves into gamification in all its varied applications. Kapp heeds his own advice: He offers not just the “how” but also the “why,” giving readers procedural knowledge and creative wisdom. The book is repetitive and even awkward, but well informed and thorough. You’ll learn how to build a gamification team, inspire players to follow the game and learn, and develop the gamified education package that best fits your teaching goals. getAbstract recommends this utilitarian, forward-thinking guide to learning professionals who want a doorway into game-based teaching.

In this summary, you will learn

  • How to use games and gamification to teach professional knowledge and behavior,
  • What types of game dynamics are most motivational and edifying,
  • How to manage the development of gamified instruction.
 

About the Author

Karl M. Kapp teaches instructional technology at Bloomsburg University and has written four books about combining learning and technology.

 

Summary

What’s in a Game?
Gamification is a powerful tool for delivering corporate training and education. Consider the formal definition of a “game” in an educational context: Such a game is a space where certain factors converge – “players,” “abstract” thinking, “challenge,” rules,” “interactivity...

Get the key points from this book in 10 minutes.

For you

Find the right subscription plan for you.

For your company

We help you build a culture of continuous learning.

 or log in

Comment on this summary

  • Avatar
  • Avatar
    Paul Arthur 11 months ago
    Interesting concepts and ideas. Interesting to see how gamification has moved forward
  • Avatar
    Benjamin Allen 3 years ago
    The concepts presented in this are incredibly relevant to a millennial generation; they/we have grown up playing games of all kinds. This, in conjunction with the 2010 TED talk by Jane McGonigal is a great introduction and level-setter on the power of games (http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world).

More on this topic

Contained in Knowledge Pack:

Customers who read this summary also read

More by category