Summary of The Gamification of Learning and Instruction

Game-Based Methods and Strategies for Training and Education

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The Gamification of Learning and Instruction book summary
Learn how to assemble the best games, because they can teach more effectively than classes.

Rating

7 Overall

7 Applicability

9 Innovation

4 Style

Recommendation

In this comprehensive manual, instructional technology professor Karl M. Kapp delves into gamification in all its varied applications. Kapp heeds his own advice: He offers not just the “how” but also the “why,” giving readers procedural knowledge and creative wisdom. The book is repetitive and even awkward, but well informed and thorough. You’ll learn how to build a gamification team, inspire players to follow the game and learn, and develop the gamified education package that best fits your teaching goals. getAbstract recommends this utilitarian, forward-thinking guide to learning professionals who want a doorway into game-based teaching.

In this summary, you will learn

  • How to use games and gamification to teach professional knowledge and behavior
  • What types of game dynamics are most motivational and edifying
  • How to manage the development of gamified instruction
 

Summary

What’s in a Game?
Gamification is a powerful tool for delivering corporate training and education. Consider the formal definition of a “game” in an educational context: Such a game is a space where certain factors converge – “players,” “abstract” thinking, “challenge,” rules,” “interactivity...
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About the Author

Karl M. Kapp teaches instructional technology at Bloomsburg University and has written four books about combining learning and technology.


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