Summary of The Multiplayer Classroom

Designing Coursework as a Game

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The Multiplayer Classroom book summary
Make learning fun by gamifying your classroom.

Rating

8 Overall

8 Applicability

7 Innovation

6 Style

Recommendation

Professor Lee Sheldon reaches out to his students by bringing gaming into the classroom. Sheldon describes how he successfully converted four of his college courses into “multiplayer classrooms” or “MCs.” In an MC, students learn collaboration, problem-solving skills and a whole new vocabulary. MC classes show gains in attendance, participation and enthusiasm. This is not a how-to manual, but teachers can apply Sheldon’s ideas to their classrooms. getAbstract recommends his innovative approach to teachers, professors and school administrators.

In this summary, you will learn

  • How students benefit from a “multiplayer classroom” (“MC”), that is, curriculum taught through games
  • How professor Lee Sheldon designed an MC
  • Why teachers may want to create and utilize MCs
 

Summary

Gamifying the Classroom
Commercial video games are designed for people of all ages. The stereotype of gamers as only teenage boys is obsolete. As of 2010, 26% of gamers were older than 50, 60% were male, and 40% were female and that number is climbing. The average gamer is 34. When the...
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About the Author

Professor Lee Sheldon directs the Games and Simulation Arts and Sciences Program at Rensselaer Polytechnic Institute, where he teaches courses on game theory and design.


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    Guest 2 years ago
    Looking forward to reading this one.
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      Guest 2 years ago
      Great read, should be implemented in all walks of life and and business!

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