Summary of The Multiplayer Classroom
Designing Coursework as a Game
Make learning fun by gamifying your classroom.
Professor Lee Sheldon reaches out to his students by bringing gaming into the classroom. Sheldon describes how he successfully converted four of his college courses into “multiplayer classrooms” or “MCs.” In an MC, students learn collaboration, problem-solving skills and a whole new vocabulary. MC classes show gains in attendance, participation and enthusiasm. This is not a how-to manual, but teachers can apply Sheldon’s ideas to their classrooms. getAbstract recommends his innovative approach to teachers, professors and school administrators.
In this summary, you will learn
- How students benefit from a “multiplayer classroom” (“MC”), that is, curriculum taught through games;
- How professor Lee Sheldon designed an MC; and
- Why teachers may want to create and utilize MCs.
Comment on this summary
3 years agoLooking forward to reading this one.
3 years agoGreat read, should be implemented in all walks of life and and business!
Customers who read this summary also read
David M. Levy
Yale UP, 2016
Evan Forster and David Thomas
Prentice Hall Press, 2010