A decade before AI hit the mainstream, Maya Ackerman — a professor of computer science and passionate musician — was exploring ways creative machines could inspire people to become better creators. In this thought-provoking book, she shares insights into how humans can partner with “humble creative machines” — those that empower humans rather than doing the work for them — to take their own creativity to new heights. She also uses her experience as the CEO of a generative AI company to advise developers on how to build AI tools that keep users coming back.
Creativity is defined by its products: objects or experiences that are novel and of value.
Thinkers continue to debate what defines creativity, but many researchers in the fields of creativity research and computational creativity agree that a creative process is any method that yields a product that is novel and valuable. The novelty requirement excludes slight variations on existing works. The value element means that a creation is made purposefully: For example, putting a collection of random ingredients into the oven does not mean you have invented a groundbreaking recipe. A product’s value may come from its usefulness, or its ability to provide enjoyment or an emotional experience — the way that art and music do.
Although humans often think of themselves as a uniquely creative species, nothing in the definitions of novelty and value limits creativity to humans. Plants and animals possess many of the same capabilities humans pride themselves on — including altruism, tool use, and problem-solving. They also possess creativity. Bowerbirds, for example, gather colorful stones, shells, flowers, and even trash to create artistic arrangements that attract mates. By defining...
Maya Ackerman is an assistant professor of computer science and engineering at Santa Clara University, specializing in AI and creativity. She’s co-founder and CEO of WaveAI, a maker of creative machines for songwriters.
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