Summary of The 20% Doctrine
How Tinkering, Goofing Off, and Breaking the Rules at Work Drive Success in Business
Copyright © 2012 by Ryan Tate
Published by arrangement with HarperBusiness, an imprint of HarperCollins Publishers
Rekindle your company’s potential by letting your employees run wild.
Veteran business journalist Ryan Tate explores how firms generate innovation based on Google’s approach, which allows employees to spend 20% of their paid time on personal projects. Google’s idea migrated to Flickr, Yahoo, and nontechnological environments such as journalism, education and food service. Although this model is not viable for every business, Tate demonstrates its applicability across a variety of industries. He explains how to turbocharge your workers’ creativity with unbridled camaraderie, “kamikaze deadlines” and possibly absurd expectations. getAbstract recommends Tate’s primer to managers who want to inspire their workers and to workers who are already inspired and just need a little time.
In this summary, you will learn
- How the “20% Doctrine” works,
- How six individuals used it to impel significant innovations and
- How your company can benefit from their experiences.
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Contained in Knowledge Pack:
Knowledge PackCreativity TechniquesThe creative impulse – not to mention the follow-through – is no accident. You can provoke and harness creativity with methods that are more concrete than you might expect.
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