Summary of Hyper Vision

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Hyper Vision summary


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Virtual reality has come a long way. Visual, auditory, and motion tricks combine with quirks of human perception to immerse users in a believable virtual world. Start-up company Magic Leap is producing some of the best virtual reality technology available, with help from New Zealand special-effects experts at Weta Workshops. Technology writer Kevin Kelly explains how some of these tricks work and introduces Magic Leap founder Rony Abovitz, who was inspired by a love of robotics and science fiction. getAbstract recommends Kelly’s article to anyone with an interest in the future of gaming or office technology.

In this summary, you will learn

  • How virtual reality is evolving,
  • What the pros and cons of the technology present, and
  • How its presence is likely to affect people’s lives in the near future.

About the Author

Science and technology writer Kevin Kelly is the senior maverick and former executive editor of Wired magazine.



In the 1990s, virtual reality (VR) was expensive. Smartphones made high-quality small screens, motion sensors and processors affordable, enabling the Oculus Rift to launch in 2012. In virtual reality, a virtual world replaces physical reality. VR immerses the user in a believable situation. Users can experience traveling the world, exploring space or seeing inside the human body. Touch elements like the floor sinking slightly as the user steps on virtual stairs add to the illusion. “Mixed reality” (MR) inserts virtual items into the physical world. Users can add virtual elements to a room or make parts of the room disappear. “Augmented reality” (AR) – what Google Glass offers – is transparent and is layered on top of the natural world. At its best, VR is highly social. People can play with objects together, enjoying a compelling shared environment. Some systems also map and save their surroundings, allowing users in different locations to meet in a virtual version of a real place. On the downside, users can find VR overwhelming and need a rest after an hour of virtual activity. Being inside a virtual world is also highly distracting, so there is the risk of having a real accident. The long-term effects VR are unknown.

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