Summary of It’s Not Rocket Science

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Rating

8 Overall

8 Applicability

7 Innovation

8 Style


Recommendation

Rocket scientist and virtual reality entrepreneur Mary Spio grew up poor in Ghana and immigrated to the United States alone at age 16. After high school, she moved to Brooklyn and found a job at McDonald’s. With work, struggle and study, she became a deep space engineer at Boeing and started a virtual reality company. Spio explains how you, too, can become a “Game Changer.” She identifies seven major traits that people with world changing achievements share: “creativity, passion, compassion, focus, hustle, audacity and tenacity.” Spio’s case histories of successful people encourage you to follow your dreams with practical action. getAbstract recommends her advice to anyone who needs a shot of upbeat energy.

In this summary, you will learn

  • How Mary Spio, once a penniless immigrant, worked her way up to become an accomplished engineer and a “Game Changer”;
  • What seven traits game changers share; and
  • How to put your game-changing plan into action. 
 

About the Author

Mary Spio grew up in Ghana and had never seen a computer until she was 17 years old. A former Boeing deep space engineer, she is CEO of CEEK VR, a blockchain based virtual reality company.

 

Summary

“The Game Changer Tribe”

Born in Syracuse, New York, Mary Spio was raised in Ghana. She grew up poor during a period of severe political and civil unrest. Wanting a better life, she convinced her parents to let her return to the United States alone at age 16. After finishing high school in South Carolina, she left her host family, moved to Brooklyn and began working at McDonald’s. At 17, she enlisted in the US Air Force, which opened her eyes to a larger world. After her military service, she pursued graduate work in deep-space communications at Georgia Tech, eventually becoming an engineer at Boeing and later starting her own virtual reality company.


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